Noir social deduction · Free to play

Build the case. Read the room. Survive the verdict.

Verdictris turns a hidden-role match into a living courtroom story. Every seat has a private role and objective, every action leaves uncertain traces, and every public trial asks whether the table can separate evidence from a convincing lie.

Play solo against AI opponents; supported multiplayer builds also offer synchronized matches. Success depends on how well you connect movement, testimony, dice outcomes, resources, and motive—not on reflexes or buying an advantage.

What makes a match different

A deduction game where mechanics become testimony

Roles create different kinds of proof

Investigators build leads, protectors preserve credible voices, attackers create risk, economy roles manipulate leverage, and social roles influence what the courtroom believes. A claim matters only when its timing and results fit the public record.

Actions are contested

Many attacks, defenses, investigations, and interventions are resolved through opposed dice and modifiers. A miss is not proof of innocence, a success is not automatic proof of guilt, and counterplay can change the story after a declaration.

The city remembers proximity

The crime map, taverns, relocation trails, case files, and forensic profiles turn location into context. Weak clues guide questions; repeated, compatible clues can become a trial-ready case.

The courtroom resolves pressure

Players nominate suspects, present accusations and defenses, weigh admissible public evidence, and vote. Plea bargains can turn a guilty outcome into detention, while an unsupported rush to judgment may hand control to the wrong faction.

Diagram of the Verdictris cycle moving from information and declarations through actions, outcomes, and trial
A Verdictris cycle creates a public record in layers: players meet, declare intent, choose stances and actions, review outcomes, then decide whether the evidence is strong enough for court.

A first-cycle example

One event can support several honest explanations

Imagine that Rowan moves near the river district, declares an investigation, and later appears beside a suspicious incident. The outcome feed shows that the investigation produced only a weak lead. Another player argues that Rowan caused the incident; Rowan says the movement was necessary to investigate it.

A careful table does not treat proximity as a conviction. It asks whether Rowan's declared target matched the route, whether the weak lead is consistent with the claimed job, who else had opportunity, and who benefits from forcing an early vote. On the next cycle, a second compatible clue may strengthen the case—or reveal that the first accusation was a frame.

This is the core Verdictris rhythm: actions create signals, signals create competing stories, and trials test which story accounts for the most public facts with the fewest convenient exceptions.

From private role to public verdict

  1. Review your role and objective. Learn what your seat can prove, what must stay private, and which outcomes advance your win condition.
  2. Read the meeting. Record claims and motives before dice results tempt the table into rewriting earlier positions.
  3. Choose a stance and action. Balance safety, evidence value, position, resources, and the explanation you may need to give later.
  4. Interpret outcomes carefully. Separate public facts from private knowledge and probability from certainty.
  5. Build or challenge the case. Use repeated evidence, consistent timelines, and motive; do not substitute personality for proof.
  6. Vote with the win condition in mind. Convicting the wrong helpful player, acquitting a repeated threat, or exposing your own role too soon can each decide a match.
Diagram showing nomination, accusation, defense, deliberation, vote, and verdict in a Verdictris trial
Trials are structured decisions, not interruption screens. The strongest case states the event, the evidence, the likely motive, the alternatives, and the cost of waiting.

Choose how you want to learn the city

Solo and guided play

Learn at your own pace with AI seats that operate through the same visible-state and legality boundaries as human players. The guided tutorial introduces the interface and follows the match into a real trial.

Multiplayer availability

Supported multiplayer releases synchronize matches while keeping public lobby and leaderboard surfaces separate from local results. Host migration protects an active match if the original host leaves, and private information remains seat-specific.

Presets and optional systems

Classic Balanced is the clearest first match. Other presets and optional systems alter pacing, the market, stances, and courtroom pressure without changing the principle that public decisions should be based on public evidence.

Continue with the guide that answers your next question

Learn Verdictris

A complete walkthrough of setup, phases, dice, evidence, the map, market, trials, pleas, verdicts, and a first-match checklist.

Role Encyclopedia

Every current role, grouped by alignment, with its public purpose, signature tools, risks, and counterplay.

Trial Handbook

Build fair nominations, test accusations, answer with a timeline, deliberate, vote, and understand plea-adjusted verdicts.

Evidence and Crime Map

Separate private leads from public proof and connect routes, witnesses, traces, profiles, and case files.

Black Market Guide

Value bids, buy-now weapons, cash reserves, equipment slots, uses, timing, and the evidence a purchase can create.

Dice and Contest Guide

Read Good Luck minus Bad Luck, opposed totals, margins, modifiers, defenses, and honest probability claims.

Verdictris is intended for teens and adults and includes social deception, crime themes, simulated trials, and non-graphic violence.